Enhancing the customer experiences is always key to a great product. Why buy something you don't intend to use. The app was built to get customers started right when they open up the pacakge.
Below are some of the design artifacts used to create and build the app.
These early wireframes were created as an exploration of what the newly redesign app would be focusing more on fitness than product. A way for the customer to jump right in and start their new jump roping journey.
I kept the design simple to allow the user to easily navigation section that services their needs. Colors were a big factor when associating types of ropes with specific of workout in the timer section.